366 cards found.

Aetherflux Reservoir

Artifact {4} (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.



Color Identity:

Aetherflux Reservoir

Artifact {4} (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.



Color Identity:

Aetherflux Reservoir

Artifact {4} (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.



Color Identity:

Aetherflux Reservoir

Artifact {4} (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.



Color Identity:

Aetherflux Reservoir

Artifact {4} (4)

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.



Color Identity:

Armored Transport

Artifact Creature Construct   2 / 1   {3} (3)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.
"If only our jails were as secure."
—Arrester Lavinia, Tenth Precinct



Color Identity:
Printings:
Gatecrash ()

Foreign Names:

Formats:

Armored Transport

Artifact Creature Construct   2 / 1   {3} (3)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.



Color Identity:
Printings:
Gatecrash ()

Foreign Names:

Formats:

Beckon Apparition

Instant {W/B} (1)

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
The foyer is littered with the coins it demands but can no longer hold.



Color Identity: B,W,White,Black
Printings:
Gatecrash ()

Foreign Names:

Formats:

Beckon Apparition

Instant {W/B} (1)

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.



Color Identity: B,W,White,Black
Printings:
Ultimate Masters ()

Foreign Names:

Formats:

Beckon Apparition

Instant {W/B} (1)

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.



Color Identity: B,W,White,Black
Printings:
Gatecrash ()

Foreign Names:

Formats:

Beckon Apparition

Instant {W/B} (1)

Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.



Color Identity: B,W,White,Black
Printings:
Ultimate Masters ()

Foreign Names:

Formats:

Bonder's Enclave

Land (0)

{t}: Add {C}.
{3}, {t}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.



Color Identity:
Printings:
Ikoria: Lair of Behemoths ()
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Bonder's Enclave

Land (0)

{t}: Add {C}.
{3}, {t}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.



Color Identity:
Printings:
Ikoria: Lair of Behemoths ()
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Bonders' Enclave

Land (0)

{t}: Add {C}.
{3}, {t}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.



Color Identity:
Printings:
Ikoria: Lair of Behemoths ()
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Bonders' Enclave

Land (0)

{t}: Add {C}.
{3}, {t}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.



Color Identity:
Printings:
Ikoria: Lair of Behemoths ()
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Bonders' Enclave

Land (0)

{t}: Add {C}.
{3}, {t}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.



Color Identity:
Printings:
Ikoria: Lair of Behemoths ()
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

Bonders' Enclave

Land (0)

{t}: Add {C}.
{3}, {t}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.



Color Identity:
Printings:
Ikoria: Lair of Behemoths Promos ()
Ikoria: Lair of Behemoths Promos ()

Foreign Names:

Formats:

Bonders' Enclave

Land (0)

{t}: Add {C}.
{3}, {t}: Draw a card. Activate this ability only if you control a creature with power 4 or greater.



Color Identity:
Printings:
Ikoria: Lair of Behemoths Promos ()
Ikoria: Lair of Behemoths Promos ()

Foreign Names:

Formats:

Boundless Realms

Sorcery {6}{G} (7)

Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
"Planeswalking cannot be taught. Either you see the doors or you do not."
—Nissa Revane



Color Identity: G,Green
Printings:
Magic 2013 ()

Foreign Names:

Formats:

Boundless Realms

Sorcery {6}{G} (7)

Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.



Color Identity: G,Green
Printings:
Magic 2013 ()

Foreign Names:

Formats:

No results found.
Bummer

366 cards found.